_________________________________________________________________________________
reference sheet- Christopher Lloyd |
These are the first trials in the program ZBrush 4. A head, foot and hand made with brushes like Clay Buildup Brush, Dam Standard, Pinch,.... I worked on it about one month and I tried to get a realistic shape of the different bodytyps. For the head I chose Doc Brown (Christopher Llyod) from the movie Back to the Future because he has such an interesting look in his face and his wrinkles were a good exercise to learn how the human skin is built.
_________________________________________________________________________________
Specular Map 512 (Assets) |
Specular Map 1024 (Main Body) |
Diffuse Map 1024 (Main Body) |
Diffuse Map 512 (Assets) |
concept sheet |
Why the mech-arm? Because of Team Fortress 2- Mecha- Update, another inspiration.
Starting with concept sheets to got the idea of how he should look like and up to modelling in maya 2012.
Used maps: Diffuse, Specular map.
Textur was made in Photoshop CS6.
Used Tris: 5477
Max Tris: 6000
_________________________________________________________________________________
On of my first trials in the range of 3D Art. It was one of the exercises during my education at SAE Institute to create an iPhone 4 in Maya 2012. The properties of it are a little wider and thicker than the original.
No comments:
Post a Comment